I saw a video on YouTube today, showing an immagined confrontation between a Star Wars battle fleet, and the Starship Enterprise. It’s called, simply, “Star Trek vs. Star Wars”, and I’ve embedded it here:
This seems like a pretty realistic comparison of the relative power levels between Star Wars technology and Star Trek. Although a Super Star Destroyer is hundreds of times larger than the Enterprise, Star Wars is a Fusion-reactor level technology, whereas Star Trek is Matter-Antimatter.
Also, except for Hyperspace (where, incidentally, Star Wars ships fly essentially blind) and The Force, everything in Star Wars is limited to the speed of light, including that Megalaser. However, Star trek’s sensors and comm operate at Subspace speeds, and the Enterprise can easily detect, evade, and/or outrun any laser- or particle-based weapon.
Still, with the ammount of power generated by that moon-sized fusion reactor, it was wise for the Enterprise to get outta dodge–even Star Trek shields couldn’t have taken that massive charge!
So … believable or not–and I think both series rely quite alot on our ability to suspend our disbelief–I think this little battle between good and evil makes sense.
Which brings me to another old Star Wars memory of mine, from back in the days when I played the Star Wars Role-playing game. That was the original D-6 version originally published by West End Games. I had a young Jedi-wannabe by the name of Marlin Lazon. Back in the day, Biggs, Luke, and I were the Begger’s Canyon Trio. We used to compete to see who was the hottest, fastest, CRAZIEST pilot on Tatoine!–at least, until Biggs left for the academy. You know that reunion with Biggs and Luke in the movie? That happend about half an hour before I got there and we celebrated old times with a little tete-a-tete.
Well, things change fast in the Star Wars Extended Universe. While Luke’s family was purchasing a pair of used droids, me and the guys who would become my adventuring group came across information that the Empire was about to waylay Admiral Antillies and his diplomatic mission to Alderaan. (We had no idea about any Death Star … that was Luke’s part of history.) However, we quickly set out for Mos Eisley to smuggle the information to a place called Yavin, which our freighter contact told us could best make use of the information.
Walking into the Mos Eisley Cantina, the aforementioned freighter captain came face-to-blaster-barrel with a small-time bounty hunter named Gredo. “Going somewhere, captain?” our gamemaster intoned, in a PERFECT imitation of the Star Wars character’s tone and inflection. Complaining that he didn’t have the money, our captain suggested that he was only a small-time smuggler, and suggested Gredo might go after “one of the big guys? Like Solo?” Just then, into the bar walked Han Solo himself. Gredo smiled, pulling the blaster out of the freighter captain’s face. “Excuse me,” he said–also in the Star Wars “Gredo-talk”–and marched to his place in the cannon of Star Wars history.
Now, we all know the “story” of the confrontation between Gredo and Han (Yes, HAN FIRED FIRST! In an era of charged-energy weapons, he would have been STUPID to let that bounty hunter live long enough to squeze the trigger first!) And I’ll never forget the reunion of the Beggers’ Canyon Three–the last time I saw my friend Biggs alive. Too bad I couldn’t have flown in Luke’s squadron; I’ll always wonder if Biggs would have survived. But then, I was a Y-wing pilot, and flying in a different squadron–one of the squadrons George Lucas added for the Special Edition version. In fact, you can actually hear my character in one of the Death Star scenes! I swear, I spoke some of those exact phrases in the battle, years before the Special Edition film was made! It was simply uncanny! But what really holds this memory firmly in my mind, and what my fellow gamer will live with for the rest of the Extended Universe, is that it was his character that ultimately got poor Gredo killed.
We would go on to influence things in the background. I and my collegues defeated a team of would-be sith, and destroyed an early version of the Sun-Crusher. I found I could almost pass for a dark-sider, with my black-hulled astromech, simply by sitting in a scene and saying nothing … until I spoke softly and emotionlessly, “Shall I prepare your shuttle .. master?” Even the “Sith-dudes” got chills! Plus, I eventually started a collection of battle droids. I discovered that R4 had enough internal memory to control about a dozen of those otherwise mindless blasters-with-feet, and could provide a good cover screen for a group of advancing Jedi and their supporters.
And, unlike Darth Maul or Anakin Skywalker, I didn’t fight with multiple ‘saber blades. I found an oversized energy crystal, and I built a massive two-handed saber with a blade that could extend from two meters to over three meters long! The blade was ten centimeters across! This was before the Wizards of the Coast D-20 version of the game that offered rules for that kind of thing!
Ah, the memories. Sadly, that gaming group disbanded, and when I again joined a group that played Star Wars, it was the D-20 game, with a greatly reduced Force Powers system, and set nearly 20 years after the original trilogy. I’m playing Marlin Lazon, Jr., the son of my original concept, and Gaath Dauk, a man who wants to rebuild the ancient Sith tradition, but without being rivals to the Jedi. (Actually, Gaath’s signature phrase is, “Be GRATEFUL I am on your side!” to his two Jedi collegues. “The only problem with the Jedi council is, they don’y even have a SITH!”)
It’s too bad, too. We were already on our way to Bespin following a lead on information that the empire might be building another Death Star. Had the original gaming group survived, you might have seen my character stalking through the Ewok Forest with Luke and Han in the Special Edition remake! HONEST! I really believe George Lucas had a spy monitoring our gaming group for ideas for his Star Wars remakes–after all, he DID put me in the battle of Yavin IV!
SASS has Spoken.